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		<title>Everquest 2 Fury Guide-chapter001</title>
		<link>http://www.asdastorygold.net/?p=133</link>
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		<pubDate>Wed, 26 May 2010 05:33:00 +0000</pubDate>
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		<description><![CDATA[Everquest 2 Fury Guide 
Wood Elf
Camoflage  Hides character, cannot move. 3min effect, 30m recast.  Elven Reflexes  +5 agility, Permanent Effect  Faydwer Fashions  +Tailor, Permanent Effect  Forage  +2sta, out of combat health regen.  3min effect, 30m recast.  Gift of the Faydark  +Woodworker, Permanent Effect  Herbal [...]]]></description>
			<content:encoded><![CDATA[<p>Everquest 2 Fury Guide </p>
<p>Wood Elf<br />
Camoflage  Hides character, cannot move. 3min effect, 30m recast.  Elven Reflexes  +5 agility, Permanent Effect  Faydwer Fashions  +Tailor, Permanent Effect  Forage  +2sta, out of combat health regen.  3min effect, 30m recast.  Gift of the Faydark  +Woodworker, Permanent Effect  Herbal Protection  +3 disease resist, Permanent Effect  Precision in Combat  Piercing damage proc.  3min effect, 30m recast.  Tunare&#8217;s Footsteps  +3 tracking, Permanent Effect  Vitality of the Feir&#8217;Dal  +3% power, Permanent Effect  Wind Warrior  +2 parry, +2 defense, Permanent Effect </p>
<p>  Copyright  2006.<br />
EverQuest is a Registered Trademark of Sony Online Entertainment</p>
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		<title>Everquest 2 Fury Guide-chapter002</title>
		<link>http://www.asdastorygold.net/?p=132</link>
		<comments>http://www.asdastorygold.net/?p=132#comments</comments>
		<pubDate>Wed, 26 May 2010 05:27:00 +0000</pubDate>
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		<description><![CDATA[Everquest 2 Fury Guide 
Ogre
Battlefield Commands  +3 defense for party member.  3min effect, 30m recast.  Battle Rest  +2 strength, out of combat health regeneration.  3min effect,
30m recast.
Blessing of Zek  +3 strength, Permanent Effect  Lifted Curse  +3 intelligence, Permanent Effect  Murdunk&#8217;s Tactics  Slashing damage proc.  [...]]]></description>
			<content:encoded><![CDATA[<p>Everquest 2 Fury Guide </p>
<p>Ogre<br />
Battlefield Commands  +3 defense for party member.  3min effect, 30m recast.  Battle Rest  +2 strength, out of combat health regeneration.  3min effect,<br />
30m recast.<br />
Blessing of Zek  +3 strength, Permanent Effect  Lifted Curse  +3 intelligence, Permanent Effect  Murdunk&#8217;s Tactics  Slashing damage proc.  3min effect, 30m recast.  Ogokian Trade  +Weaponsmith, Permanent Effect  Rallosian Conditioning  +3 stamina.  Permanent Effect  Rallosian Readiness  +Armorer, Permanent Effect  Toughened Hide  +3 defense, Permanent Effect  War Ready  +3% health, Permanent Effect </p>
<p>Ratonga<br />
Trait<br />
Effect<br />
Concealed Presence  Hides character, cannot move.  3min effect, 30m recast.  Dark Agenda  Poison damage proc, 2min effect, 30m recast.  Filth Forage  +2 agility, out of combat health regeneration, 3min effect,<br />
30m recast.<br />
Increased Immunities  +5 disease resist, Permanent Effect  Instrument of the Underfoot  +Weaponsmith, Permanent Effect  Pitiful Plea  De-aggro, 20m recast.  Poison Play  +Alchemist, Permanent Effect  Rodent Reflexes  +3 agility, Permanent Effect  Swift Scurry  +3 avoidance, Permanent Effect  Toxic Tolerances  +5 poison resist, Permanent Effect </p>
<p>Troll<br />
Bog Bully  +3 strength, Permanent Effect  Brutal Bashings  Crushing damage proc, 2min effect, 30m recast.  Gift of Innothule  +5 disease resist, Permanent Effect  Grobb Grub  Summon T1 food, 30m recast.  Maniacal Madness  +3% power, Permanent Effect  Mender of the Mire  +Armorer, Permanent Effect  Natural Regen  +2 strength, stamina, out of combat health regeneration, 3min<br />
effect, 30m recast.<br />
Resilience  +3 stamina, Permanent Effect  Swamp Breath  Enduring Breath, 10 min recast  Troll Gourmet  +Provisioner, Permanent Effect</p>
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		<title>Everquest 2 Fury Guide-chapter003</title>
		<link>http://www.asdastorygold.net/?p=131</link>
		<comments>http://www.asdastorygold.net/?p=131#comments</comments>
		<pubDate>Wed, 26 May 2010 04:30:00 +0000</pubDate>
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		<description><![CDATA[Everquest 2 Fury Guide 
Human
Clothier
 +Tailor, Permanent Effect
Determination
 +3% power, Permanent Effect
Domination
 Divine Damage proc, 3min effect, 30m recast.
Environmental Adaptability: Cold  +cold resist, Permanent Effect  Environmental Adaptability: Heat  +heat resist, Permanent Effect  Leadership
+3 defense, Permanent Effect
Metallurgy
 +Armorer, Permanent Effect
Perseverance
 +3 stamina, Permanent Effect
Physical Adaptability  +3 defense, Permanent Effect  Tend [...]]]></description>
			<content:encoded><![CDATA[<p>Everquest 2 Fury Guide </p>
<p>Human<br />
Clothier<br />
 +Tailor, Permanent Effect<br />
Determination<br />
 +3% power, Permanent Effect<br />
Domination<br />
 Divine Damage proc, 3min effect, 30m recast.<br />
Environmental Adaptability: Cold  +cold resist, Permanent Effect  Environmental Adaptability: Heat  +heat resist, Permanent Effect  Leadership<br />
+3 defense, Permanent Effect<br />
Metallurgy<br />
 +Armorer, Permanent Effect<br />
Perseverance<br />
 +3 stamina, Permanent Effect<br />
Physical Adaptability  +3 defense, Permanent Effect  Tend Wounds<br />
 +2str, out of combat health regeneration. 3min  effect, 30m recast. </p>
<p>Iksar<br />
Trait<br />
Effect<br />
Dark Medicine  +Alchemist, Permanent Effect  Defensive Coloration  Hides character, cannot move.  3min effect, 30m recast.  Greenmist Salvation  +5 disease resist, Permanent Effect  Honed Body  +3 agility, Permanent Effect  Legacy of the Shissar  +3% power, Permanent Effect  Natural Regeneration  +2strength and agility, out of combat health regeneration.<br />
3min effect, 30m recast.<br />
Proficient Swimmer  Enduring breath.  3min effect, 10m recast.  Sebelisian Strike  Crush damage proc.  2min effect, 30m recast.  Toughened Scales  +3 defense.  Permanent Effect  Whipstich  +Tailor, Permanent Effect </p>
<p>Kerra<br />
Ancestral Protection  +3 divine resist, Permanent Effect  Commune with Spirits  +2 wisdom, out of combat power regeneration.  3min effect,<br />
30m recast.<br />
Eyes of the Night  Ultravision, 3min effect, 10m recast.  Fleetness of Foot  +3 agility, Permanent Effect  Gift of the Land  +Alchemist, Permanent Effect  Hunter&#8217;s Instinct  +3 tracking, Permanent Effect  Spiritual Enlightenment  +3 wisdom, Permanent Effect  Timber Shaper  +Woodworker, Permanent Effect  Unsheathed Claws  Slashing special damage.  3min effect, 30m recast.  Warm Fur  +5 cold resist, Permanent Effect</p>
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		<title>Everquest 2 Fury Guide-chapter004</title>
		<link>http://www.asdastorygold.net/?p=130</link>
		<comments>http://www.asdastorygold.net/?p=130#comments</comments>
		<pubDate>Wed, 26 May 2010 04:21:00 +0000</pubDate>
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		<description><![CDATA[Everquest 2 Fury Guide 
Half Elf
Ayr&#8217;Dal Assault  Proc slashing damage.  3min effect, 30min recast.  Ayr&#8217;Dal Adornment  +Jeweler, Permanent Effect  Camoflage  Hides, cannot move.  3min effect, 30min recast.  Dual Breed  +2 sta, +3% power.  3min effect, 30m recast.  Elven Reflexes  +5 agility, Permanent Effect [...]]]></description>
			<content:encoded><![CDATA[<p>Everquest 2 Fury Guide </p>
<p>Half Elf<br />
Ayr&#8217;Dal Assault  Proc slashing damage.  3min effect, 30min recast.  Ayr&#8217;Dal Adornment  +Jeweler, Permanent Effect  Camoflage  Hides, cannot move.  3min effect, 30min recast.  Dual Breed  +2 sta, +3% power.  3min effect, 30m recast.  Elven Reflexes  +5 agility, Permanent Effect  Gift of Faydark  +Woodworking, Permanent Effect  Perseverance  +3 stamina, Permanent Effect  Sinister Cunning  +3 intelligence, Permanent Effect  Tend Wounds  +2 str, out of combat health regeneration. 3min effect, 30min<br />
recast.<br />
Tenet of Takish&#8217;Hiz  +3 magic resist, Permanent Effect </p>
<p>Halfling<br />
Trait<br />
Effect<br />
Always Prepared  Summon T1 food.  30m recast.  Distracting Hoax  De-aggro, 30m recast.  Halfling Grand Tactics  Hides character, cannot move.  3min effect, 30m<br />
recast.<br />
Jumjum Regimen  +3% health.  Permanent Effect  Light on the Feet  +3 avoidance, Permanent Effect  Lunch Time<br />
 +2agi, out of combat health regeneration.  3min  effect, 30m recast.<br />
Mischief Maker<br />
 Mental damage proc.  2min effect, 30m recast.<br />
Niami&#8217;s Tutelage  +Provisioner, Permanent Effect  Pants Patcher<br />
 +Tailor, Permanent Effect<br />
Protection of the Lucky Cabbage  Absorbs some damage. 30m recast. </p>
<p>High Elf<br />
Apperception  +3 intelligence, Permanent Effect  Elven Reflexes  +5 agility, Permanent Effect  Isoteric Study  +Sage, Permanent Effect  Firiona&#8217;s Zeal  Divine damage proc, 3min effect, 30m recast.  Gift of Tunare  +3 wisdom, Permanent Effect  Gilding of Felwithe  +Jeweler, Permanent Effect  Graceful Movements  +2 parry, +2 defense, Permanent Effect  Harmonious Mind  +2 wis, out of combat power regen, 3min effect, 30m recast.  Strength of the Koada&#8217;Dal  +3% power, Permanent Effect  Tenet of the Takish&#8217;Hiz  +3 magic resist, Permanent Effect</p>
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		<title>Everquest 2 Fury Guide-chapter005</title>
		<link>http://www.asdastorygold.net/?p=129</link>
		<comments>http://www.asdastorygold.net/?p=129#comments</comments>
		<pubDate>Tue, 25 May 2010 05:42:00 +0000</pubDate>
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		<description><![CDATA[Everquest 2 Fury Guide 
Dwarf
Brell&#8217;s Blessing  +3% health, Permanent Effect  Butcherblock Body  2+strength, out of combat health regeneration.  3min effect,
30min recast
Endurance  +3 stamina, Permanent Effect  Fortitude
+3 defense, Permanent Effect
Hearty Constitution  +5 disease resistance, Permanent Effect  Master of the Tumpy Tonic  +Provisioner, Permanent Effect  Spell Shrug [...]]]></description>
			<content:encoded><![CDATA[<p>Everquest 2 Fury Guide </p>
<p>Dwarf<br />
Brell&#8217;s Blessing  +3% health, Permanent Effect  Butcherblock Body  2+strength, out of combat health regeneration.  3min effect,<br />
30min recast<br />
Endurance  +3 stamina, Permanent Effect  Fortitude<br />
+3 defense, Permanent Effect<br />
Hearty Constitution  +5 disease resistance, Permanent Effect  Master of the Tumpy Tonic  +Provisioner, Permanent Effect  Spell Shrug  +3 magic resistance, Permanent Effect  Stormhammer  Divine damage proc, 2min effect, 30min recast  Vital Provisions  Summon Ale T1 Drink, 30min recast  Weapon Forger  +Weaponsmith, Permanent Effect </p>
<p>Erudite<br />
Trait<br />
Effect<br />
Chemist  +Alchemy, Permanent Effect  Erud&#8217;s Teachings  +3% power, +2 intelligence, Permanent Effect  Ethereal Absorbtion  +2 int, out of combat power regen. 3min effect, 30min recast  Infusion  Magic reactive damage, 30min recast  Knowledge of the Ether  +3 magic resist, Permanent Effect  Path of Learning  +3 intelligence, Permanent Effect  Scholarly Pursuit  +Sage, Permanent Effect  Summon Wisp  Summons a light source, 30min recast  Trained Mind  +5 mental resist, Permanent Effect  Ward of Glyphs  Absorbs some damage, 30min recast </p>
<p>Gnome<br />
Ak&#8217;anon Innovation  +3 intelligence, Permanent Effect  Chemical Calculations  +Alchemist, Permanent Effect  Confusing Babble  De-aggro, 30min recast  Gnomish Innovation  Heat damage proc, 2min effect, 30min recast  Flash of Insight  +3% power, Permanent Effect  Forge Innovation  +Weaponsmith, Permanent Effect  Lost in the Crowd  Hides character, cannot move.  3min effect, 30min recast  Power Surge  +2 agi, out of combat power regen.  3min effect, 30min recast  Singed Eyebrows  +5 heat resist, Permanent Effect  Sniffle Stopper  +5 disease resist, Permanent Effect</p>
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		<title>Everquest 2 Fury Guide-chapter006</title>
		<link>http://www.asdastorygold.net/?p=128</link>
		<comments>http://www.asdastorygold.net/?p=128#comments</comments>
		<pubDate>Tue, 25 May 2010 05:10:00 +0000</pubDate>
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		<description><![CDATA[Everquest 2 Fury Guide 
8.4.  Racial Traits
These are the most defining of the choices, as many Furies will ultimately pick the
same things for the other options.  The racial traits will not make or break a character, but  they can be very important especially the +power and avoidance ones.  I suggest that [...]]]></description>
			<content:encoded><![CDATA[<p>Everquest 2 Fury Guide </p>
<p>8.4.  Racial Traits<br />
These are the most defining of the choices, as many Furies will ultimately pick the<br />
same things for the other options.  The racial traits will not make or break a character, but  they can be very important especially the +power and avoidance ones.  I suggest that you  try to make an informed decision, but do not let any races abilities sway you form playing  the character that you want to play since it will not make a terrible amount of difference in  the long run and can be overcome by smart play.  They are only really there for the true  min/maxer.  You receive these traits at levels 18, 26, 34, and 44 for a total of 4 racial  choices.<br />
Barbarian<br />
Trait<br />
Effect<br />
Blood of Halas  +5 cold resist, Permanent Effect  Brewmaster  +Provisioner, Permanent Effect  Cold Retribution  Cold Proc effect, 3min effect, 30min recast  Halasian Staple  Summon lager, 30min recast  Herbology +Alchemist, Permanent Effect  Remembrance of Halas  +3 defense, Permanent Effect  Strength of the North  +3str, Permanent Effect  Strong Jawed  +3 resist crushing, Permanent Effect  Teachings of Tundra Jack  +3 tracking, Permanent Effect  War Wounds  +2sta, + out of combat hp regen.  3min effect, 30min recast </p>
<p>Dark Elf<br />
Elven Reflexes  +5 agility, Permanent Effect  Embrace of Hate  Absorbs some damage, 30min recast  Fueled by Hate  Increased power regeneration out of combat.  3min effect,<br />
30min recast<br />
Innoruuk&#8217;s Cauldron  +3% power, Permanent Effect  Poison Crafter  +Chemistry, Permanent Effect  Pursuit of the Arcane  +Sage, Permanent Effect  Sinister Cunning  +3 intelligence, Permanent Effect  Strength of Will  +3% mental resist, Permanent Effect  Shadow Shroud  Hides character, cannot move. 3min effect, 30min recast  Wrath of the Teir`dal  Damage shield, 3min effect, 30min recast</p>
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		<title>Everquest 2 Fury Guide-chapter007</title>
		<link>http://www.asdastorygold.net/?p=127</link>
		<comments>http://www.asdastorygold.net/?p=127#comments</comments>
		<pubDate>Tue, 25 May 2010 04:42:00 +0000</pubDate>
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		<description><![CDATA[Everquest 2 Fury Guide 
Set Four
  The choices are Giant, Treant, Siren, and Centaur.  Pick Giant C there are many  raid targets that are giants and most of those other mob types exist in only one or two  zones. 
Set Five
  This is the hardest choice of them all.  [...]]]></description>
			<content:encoded><![CDATA[<p>Everquest 2 Fury Guide </p>
<p>Set Four<br />
  The choices are Giant, Treant, Siren, and Centaur.  Pick Giant C there are many  raid targets that are giants and most of those other mob types exist in only one or two  zones. </p>
<p>Set Five<br />
  This is the hardest choice of them all.  The options are Elemental, Nightblood,  Shadowman, and Lizardman, all of which are relatively uncommon mobs there are no raid  mobs of these types aside from a +++ Nightblood in Rivervale that does not drop any loot.   I picked Shadowman, since it seemed likely that I would be seeing these mobs again.   Lizardman was my secondary choice.  The others do not seem common enough. </p>
<p>8.3.  Class Traits<br />
You receive 3 chances for stat upgrades, 2 chances for health and power<br />
upgrades, 1 chance for melee resistance, and 2 magic resistances.<br />
For the statistics upgrades, I chose agilityx1 and wisdomx2.  Currently, 200+<br />
wisdom only nets 1:1 for power, so you want to keep it around 200 and boost up your  other stats if you can.  Wisdomx3 would not be bad, though, since agility is fairly easy to  raise.  The only other stat I would upgrade would be stamina, but I use stamina dolls for  activation slot so that I can get all the stamina that I need.<br />
When faced with a choice of increased health, health regen, power, and power<br />
regen, select increased Power both times.  More power = faster regeneration, and that  regeneration only works out of combat anyways.  The increased health will not save you,  even from the massive AE&#8217;s that some mobs have, but a little more power can go a long  way for us priests.<br />
As for resistances, I selected Heat and Cold since I raid often and the mobs were<br />
doing heat and cold damage to me (especially cold on the Menagerie Drakota for the Fire  and Ice quest from Nagafen).  I would choose Heat, Cold, Poison, or Disease since most  classes can buff the other 3 and they also appear on armor regularly.<br />
The melee resistance you want is versus crushing as about 85%+ of mobs in this<br />
game attack with crushing damage.<br />
You receive these at levels 8(stat), 14(resist), 22(power/hp), 28(stat), 36(resist),<br />
42(power/hp), 46(stat), and 48(resist).</p>
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		<title>Everquest 2 Fury Guide-chapter008</title>
		<link>http://www.asdastorygold.net/?p=126</link>
		<comments>http://www.asdastorygold.net/?p=126#comments</comments>
		<pubDate>Tue, 25 May 2010 04:09:00 +0000</pubDate>
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		<description><![CDATA[Everquest 2 Fury Guide 
8.  Character Traits
8.1.  Introduction
Character traits are received every so many levels and are meant to advance your
character differently than other people and to sort of &#8220;specialize&#8221; in certain things.  You  already saw the spell training options, which were a form of character traits, so here are  [...]]]></description>
			<content:encoded><![CDATA[<p>Everquest 2 Fury Guide </p>
<p>8.  Character Traits<br />
8.1.  Introduction<br />
Character traits are received every so many levels and are meant to advance your<br />
character differently than other people and to sort of &#8220;specialize&#8221; in certain things.  You  already saw the spell training options, which were a form of character traits, so here are  the rest.  You receive one option from each set about every 8 levels. </p>
<p>8.2.  Enemy Tactics<br />
While not terribly useful, these master spells do provide some nice debuffing<br />
power and are nice for raid mobs and large events.  Otherwise, I do not use them.   Therefore, I picked options where only a raid mob existed for the specific enemies.  There  are lots and lots of choices, but there weren&#8217;t many good ones, so these should be picked  with little hesitation.  You receive these at level 12, 16, 24, 32, and 38. </p>
<p>Set One<br />
The choice is between Orc and Gnoll.  Pick Orc no matter what city you come<br />
from.  Orcs are the only mob that exist past T3 zones and there are several raid mobs that  are orcs.  There are no raidable gnolls at this point and the last place you will ever see  them is in Thundering Steppes. </p>
<p>Set Two<br />
  The choice is Skeleton, Zombie, and Ghost.  I chose skeleton since they are a very  common mob type, but there is a Zombie raid mob (King Zalak, Commonlands Epic  zone).  I have not seen any ghost raid mobs. </p>
<p>Set Three<br />
The choices are Bixie, Golem, Fairy, and Goblin.  Choose Golem as there are lots<br />
and lots of Golem type mobs and a few are raid targets.  There is a goblin raid target, but  it is an instance, which is rarely done and is boring to say the least.  Bixies are very  uncommon and fairies are about as uncommon and do not have any boss types.</p>
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		<title>Everquest 2 Fury Guide-chapter009</title>
		<link>http://www.asdastorygold.net/?p=125</link>
		<comments>http://www.asdastorygold.net/?p=125#comments</comments>
		<pubDate>Mon, 24 May 2010 05:57:00 +0000</pubDate>
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		<description><![CDATA[Everquest 2 Fury Guide 
7.5.  Heritages
Aside from looking pretty in your bank or mounted on a wall in your house,
heritages sell quite well to vendors (5g, 20g, 60g based on level of item).  For this reason,  you can make some fairly decent cash if you go back and do the heritages that [...]]]></description>
			<content:encoded><![CDATA[<p>Everquest 2 Fury Guide </p>
<p>7.5.  Heritages<br />
Aside from looking pretty in your bank or mounted on a wall in your house,<br />
heritages sell quite well to vendors (5g, 20g, 60g based on level of item).  For this reason,  you can make some fairly decent cash if you go back and do the heritages that you might  have skipped because you thought that they wouldn&#8217;t do you any good.  Pricing Guide is  as follows: </p>
<p>Price Item Name<br />
 Difficulty<br />
5g  Greater Lightstone<br />
 Long Camp Times<br />
5g  Dwarven Workboots<br />
 Long Camp Times<br />
20g  Glowing Black Stone*<br />
 Medium Difficulty<br />
20g  Polished Granite Tomahawk*<br />
 Requires Giant Language<br />
20g  Shiny Brass Halberd<br />
 One Long Camp at End<br />
20g  Fishbone Earring<br />
 Medium Difficulty<br />
20g  Guise of the Deceiver<br />
 Easy, but Long Camps<br />
12s  Manastone**,*<br />
 Difficult, will need help<br />
20g Ghoulbane<br />
 Very Difficult<br />
20g  Bag of Sewn Evil Eye**<br />
 Easy<br />
60g  Crown of the Tranix King<br />
 Very Long, Difficult<br />
60g  Serrated Bone Dirk<br />
 Very Easy<br />
60g  Short Sword of the Ykesha<br />
 Long, requires lots of help<br />
0c  Stein of Moggok<br />
 Very Easy<br />
20g  Shiny Brass Shield<br />
 Straightforward, Simple<br />
60g  Tobrin&#8217;s Mystical Eyepatch**<br />
 Easy, but Long Camps<br />
60g  Hierophant&#8217;s Crook<br />
 Very Easy (esp w/Invis)<br />
60g  Bone Bladed Claymore*<br />
 Very Easy<br />
60g  Flowing Black Silk Sash**<br />
 Easy, but requires help<br />
60g  Golden Efreeti Boots**<br />
 Very, Very Long/Difficult<br />
60g  Legendary Journeyman Boots**<br />
 Easy, Simple<br />
* &#8211; Has production costs, like BBC requires an Ebon Cluster (harvested rare est. 1.5p)  ** &#8211; You should keep these items<br />
7.6.  Closing<br />
Money is actually rather difficult to come by at times, but I would not despair.<br />
Almost everything that you will need leveling up will come without much struggle or  departure of coin.  After that, you can farm the higher level zones or set out to harvesting  rares to make money to buy your masters and the other nice gear that you want.  Also, a  great deal of gear comes from raids, so you will not need money very often.</p>
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		<title>Everquest 2 Fury Guide-chapter010</title>
		<link>http://www.asdastorygold.net/?p=124</link>
		<comments>http://www.asdastorygold.net/?p=124#comments</comments>
		<pubDate>Mon, 24 May 2010 05:22:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Everquest 2 Fury Guide 
Grouped
  I would definitely still recommend the Keeper of Nihility, but you might also want to  head down to Permafrost or Solusek and camp the various named about as they have a  nice chance to drop some master chests or other rare items.  Also, in regards to [...]]]></description>
			<content:encoded><![CDATA[<p>Everquest 2 Fury Guide </p>
<p>Grouped<br />
  I would definitely still recommend the Keeper of Nihility, but you might also want to  head down to Permafrost or Solusek and camp the various named about as they have a  nice chance to drop some master chests or other rare items.  Also, in regards to Solusek,  those mobs drop a lot of Adepts that most people do not get, so you get away with selling  them for a lot more than you could sell Adepts in other zones.<br />
  There is also this one spot outside Drafling tower where all the bees are that has a  decent chance of dropping some VERY nice monk gloves or other master spells, but you  will probably need to be mid 40&#8217;s to do it effectively. </p>
<p>7.3.  Crafting<br />
  Crafting can be lucrative, but generally isn&#8217;t until you can craft T5 gear.  It can be a  little tedious as well, but there is money involved.  Generally, you will want to pick a craft  that makes things that a lot of people need which is actually fairly limited in EQ2.  For this  reason, I would suggest going mainly Armorer, Weaponsmith, or Jeweler.   Sages/Alchemists are good for AD3 and AP4 spells, but they are not as high demand  anymore with the overabundance of AD1s on broker.  Also, they do not have many other  craft items to sell when those aren&#8217;t leaving the shelf fast enough.    </p>
<p>7.4.  Harvesting<br />
Harvesting can actually be quite profitable if you have the patience.  You will be<br />
hunting for rares, which can be, at times, extremely rare.  Some people have the luck for it  and others simply do not.  If you are willing to spend countless hours mining nodes,  though, you can usually make quite a profit.  Every Tier&#8217;s rare sells, but you need to get  your harvesting to T4/T5 level.  Here is a short table with tiers and their zones.<br />
Tier Zones  1  Isle of Refuge, all suburban offshoot zones  2 Antonica, Commonlands  3 Thundering Steppes, Nektulos  4  Zek, Enchanted Lands  5  Cove of Decay, Everfrost, Feerrott, Lavastorm, Rivervale<br />
This website (Clan Whitestorm) is also a nice reference for the rares and<br />
commons as well as some crafting information.</p>
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