Levels 44-50
Zones: Permafrost, Everfrost, Solusek’s Eye, Cazic Thule
Description:
Everfrost and Cazic Thule Temple will be the worst of the two choices, although if
you do the Heart of Fear quest from CT, you can get access to a zone called Sanctum of
Fear, which gives massive amounts of experience (but has an 18h lockout on completion).
The EF mobs that you can go for will mainly be the numfoots around the world tree and
the cougars nearby. Anywhere else is basically a waste of time and I would not bother
with it.
Cazic Thule spots that you should camp are the pool of dread room inside of the
temple and the crossroads above the temple in the middle of the three pyramids. There is
no good spot to camp for the Pool of Dread room so you may get adds from time to time,
but it should still be great experience for you.
If you do the Heart of Fear access quest, go to Sanctum of Fear with a steady
group (preferably with a Templar as backup healer) and kill mobs in that zone. The trick
for this zone is to prox aggro those beginner groups while everyone else hugs the
opposite wall. Then, have your tank pull those mobs on the ramp using a bow or spell
(not prox). After that, two waves of 4 ++ level 47/48 lizards will roam down, but should not
aggro you if you hug the walls. Take those two waves out and then have the tank go and
pull the next group on the ramp and do the same. After that, move the group to the first
ramp and have the tank walk up to the next ramp, then back down. Mobs should spawn
and come down (usually 2-4 ++ mobs will come, all are different encounters). Proceed up
the ramp in this fashion. If your group isn’t strong enough to fight like this, you can have
the tank pull everything down like you did the first few encounters, but that can take a
while and mobs sometimes get stuck in the floor. I would be careful with regens since
these can be tough mobs. Let the Templar take care of most of the healing.
Next up is Permafrost, which is probably one of my least favorite zones, but one
that has a good xp potential. It is very small and there is a lot of worthless junk around
and it just isn’t a very fun zone at all, but if you stay on the ground floor and kill the ++
constructs that roam around, the experience can be quite good. There are also a lot of
named mobs that spawn around the zone so you can wander around and clear the giants
at the various levels hoping for named to spawn. Never go down the caves with wolves in
it as the experience is horrific. There is also a long quest for a necklace if you go into the
castle and then left at the platform (where Vision of Vox spawns). There are a bunch of
statues and you can inspect the nameplates. When you complete one, come back and go
to the next statue. After you complete all statues, you summon an easy encounter using
the horn in the middle room and then you get to choose from 1 of 4 necklaces that are all
orange at 50. The named mobs that spawn around the zone are for a quest for Dreyak’s
Chamber which starts from a giant (you must speak hiant language) on the northernmost
iceberg going left out of Permafrost in Everfrost. Whirlwind will fade very early and do
little damage in this zone, so you will want to use Swarm+Strike instead in most cases.
Solusek’s Eye is a very fun and beautifully crafted zone, but it is rather difficult to
access (being very deep inside of Lavastorm) and many groups do not come here. If you
reach SolE, though, there is a green glowing gear nearby that, if you approach, will flag
you for teleportation between there and a similar gear in the Shrine of Thunder at the zone
in. There are plenty of quests within and lots of mobs with decent loot and good
experience. It is a huge zone, too, very much unlike Permafrost. You should just wander
around carefully like you do in Perma, but there are a few good rooms to camp such as
the Castigator room (which is a left into a big room with 3 groups, 2 guards, and a few
wanderers at the junction right before the circular elevator that goes down into the giant
ramp area). He doesn’t drop very good loot, but the spawn time is good enough to make
it a campable room and they are not difficult mobs, especially once you have them
debuffed. Your magic DDs and fae flames will do pitiful damage in this zone, but it isn’t
much of a hinderance – I refrain from doing Strikes unless you can get the Widdershins
Staff (reward for HoF access quest completion) to go off on the mob. If you get your
Untamed Shroud to level 47+(inspect the spell), nothing in this zone can see you – so it is
vital for corpse recoveries and moving quickly down to the better XP areas.