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Everquest 2 Fury Guide-chapter008

Everquest 2 Fury Guide

8. Character Traits
8.1. Introduction
Character traits are received every so many levels and are meant to advance your
character differently than other people and to sort of “specialize” in certain things. You already saw the spell training options, which were a form of character traits, so here are the rest. You receive one option from each set about every 8 levels.

8.2. Enemy Tactics
While not terribly useful, these master spells do provide some nice debuffing
power and are nice for raid mobs and large events. Otherwise, I do not use them. Therefore, I picked options where only a raid mob existed for the specific enemies. There are lots and lots of choices, but there weren’t many good ones, so these should be picked with little hesitation. You receive these at level 12, 16, 24, 32, and 38.

Set One
The choice is between Orc and Gnoll. Pick Orc no matter what city you come
from. Orcs are the only mob that exist past T3 zones and there are several raid mobs that are orcs. There are no raidable gnolls at this point and the last place you will ever see them is in Thundering Steppes.

Set Two
The choice is Skeleton, Zombie, and Ghost. I chose skeleton since they are a very common mob type, but there is a Zombie raid mob (King Zalak, Commonlands Epic zone). I have not seen any ghost raid mobs.

Set Three
The choices are Bixie, Golem, Fairy, and Goblin. Choose Golem as there are lots
and lots of Golem type mobs and a few are raid targets. There is a goblin raid target, but it is an instance, which is rarely done and is boring to say the least. Bixies are very uncommon and fairies are about as uncommon and do not have any boss types.

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